Shadow Warrior .MAP Authoring Template
================================================================
Title                   : SwBack3: The Return of SWBACK
Date Finished           : February 26-2001(eliminates same file name)
Filename                : Swback3.MAP
Authors                 : I.Mecking (T.M.M), T.Strating, C.Strating. 
                          (Full C2K team)
Email Address           : I.Mecking@gelrevision.nl / Stratingguys@hotmail.com 
                           or Carger2000@hotmail.com
Misc. Author Info       : 3 "Out of control" Build freaks since many years.

Description             : A great WangBang level, 4 ULTRA secured bases with 
                          lots of defense and attack possibilities, best played
                          with 4-8 players. Flying carpets, secret messages,
                          turrets and LOTS of traps: You'll all find it
                          in this map. This map was originally planned for
                          an April 2000 release (Whooooops), however at that 
                          point we decided it wasnt good enough for release yet, 
                          we did some more work, till this month, I (T.M.M) did 
                          all the  final work, and implemted an 'All New' 
                          "Nuke the base" mode. Crazy stuff!

Additional Credits to   : 3dRealms for Shadow Warrior.
================================================================

* Play Information *

Episode and Level #     : N/A
Single Player           : No. Good for 'getting to know' your base, though.
Cooperative 2-8 Player	: No.
WangBang 2-8 Player     : Yes.
Difficulty Settings     : Not implemented
New Sounds              : No.
New Music               : No.
New Graphics            : No.
New/changed CONs        : No.
Demos Replaced          : None

* Construction *

Base                    : New level from scratch, ideas from our 
                          original Duke3d map "match3.map"
Build Time              : We started back in '99.. (lots of 'build breaks')
Editor(s) used          : Build.
Known Bugs              : None.
May Not Run With...     : Slow PC's ?

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this MAP, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.


* Where to get this MAP file *

FTP sites: X

BBS numbers: X

Other: Http://www.geocities.com/carger2000/

Perhaps: Http://www.sw-central.com

FINAL NOTES:

*If you want to get to know each base its facilities, let us know, 
we'll explain every function.

*Please do NOT ape this level by stealing our ideas and use them in yours, 
thanks.

*Who made what?

*The "Bunny attack, Camera Screen, Flying Carpet base": 
 I.Mecking. I.Mecking's Base.
*The "Spring Board, Triggered Explosions, Laser Tower base": 
 I.Mecking. This base was functioning as an extra base if our own bases were 
 impossible to enter. NOTE: Has NO 'End spot'!
*The "Auto turret, Self-desctruct, Deadly Spots base": 
 T.Strating. T.Strating's Base.
*The "Fireball defense, Acid Pit, multiple-switch-door base": 
 C.Strating. C.Strating's base.
*General Textures, Bases's Ends, Main Hall objects (and and sh*t-load of other
 stuff): I.Mecking (T.M.M) 

*'Nuke the Base' How does it work?

Its a simple idea yet kinda cool:
Each base (EXCEPT the 'Laser Tower'one) has got one highly
secured 'Ending button'. Invade your opponents base, track down the
button and NUKE (Not literally, sorry) it. The level ends. Each
time your nuke your opponents base you'll get 1 point, whoever gets
the first 5 points - Wins. Easy. Have fun! 

================================================================================
                          C2K PROGRAMMING TEAM, 2001.
================================================================================

